<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[GameGolem Forum - All Forums]]></title>
		<link>http://www.rycochet.com/forum/</link>
		<description><![CDATA[GameGolem Forum - http://www.rycochet.com/forum]]></description>
		<pubDate>Sun, 20 May 2012 11:35:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Upgrade]]></title>
			<link>http://www.rycochet.com/forum/thread-218.html</link>
			<pubDate>Thu, 19 Apr 2012 19:48:38 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-218.html</guid>
			<description><![CDATA[Can anybody tell me what to put in upgrade to add all SP to defense?  <br />
"attack = 2000" seems to work fine but<br />
"defense = 2000" doesnt work the same way<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Can anybody tell me what to put in upgrade to add all SP to defense?  <br />
"attack = 2000" seems to work fine but<br />
"defense = 2000" doesnt work the same way<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Strider]]></title>
			<link>http://www.rycochet.com/forum/thread-217.html</link>
			<pubDate>Wed, 18 Apr 2012 20:16:52 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-217.html</guid>
			<description><![CDATA[Hi guys,<br />
<br />
I was just curious if any of you are experiencing this issue or have knowledge of it... my golem keeps equipping Strider as if he was set as my Idle General (he's not, Suri is), but no matter what I change it to, it sets to him. :O]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
I was just curious if any of you are experiencing this issue or have knowledge of it... my golem keeps equipping Strider as if he was set as my Idle General (he's not, Suri is), but no matter what I change it to, it sets to him. :O]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[General layout change]]></title>
			<link>http://www.rycochet.com/forum/thread-216.html</link>
			<pubDate>Fri, 13 Apr 2012 12:57:36 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-216.html</guid>
			<description><![CDATA[the new general layout prevents golem from knowing which general is currently selected.<br />
<br />
This fix worked for me:<br />
Change line 106 of worker_ca_player.js from<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>this.set('general', &#36;('#main_bn div[style*="general_plate."] &gt; div').first().text().trim(true).replace(/&#92;*+&#36;/, ''));</code></div></div>
to <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>this.set('general', &#36;('#main_bn').text().trim(true).regex(/&#92;s+(&#92;D+&#92;s?&#92;D+)&#92;s+/));</code></div></div>
<br />
Updated to account for generals with a space in name]]></description>
			<content:encoded><![CDATA[the new general layout prevents golem from knowing which general is currently selected.<br />
<br />
This fix worked for me:<br />
Change line 106 of worker_ca_player.js from<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>this.set('general', &#36;('#main_bn div[style*="general_plate."] &gt; div').first().text().trim(true).replace(/&#92;*+&#36;/, ''));</code></div></div>
to <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>this.set('general', &#36;('#main_bn').text().trim(true).regex(/&#92;s+(&#92;D+&#92;s?&#92;D+)&#92;s+/));</code></div></div>
<br />
Updated to account for generals with a space in name]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where can I DL goem?]]></title>
			<link>http://www.rycochet.com/forum/thread-214.html</link>
			<pubDate>Sun, 08 Apr 2012 18:54:29 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-214.html</guid>
			<description><![CDATA[Is there a link to dl?]]></description>
			<content:encoded><![CDATA[Is there a link to dl?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Festival Monsters]]></title>
			<link>http://www.rycochet.com/forum/thread-213.html</link>
			<pubDate>Wed, 04 Apr 2012 06:03:24 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-213.html</guid>
			<description><![CDATA[Tower I monsters haven't been working for me lately. I Poked the code in a few places and I found that commenting out this check in monster_ca_worker made it work again:<br />
<br />
starting at line 2533<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&nbsp;&nbsp;&nbsp;&nbsp;if (!btn || !btn.length<br />
&nbsp;&nbsp;&nbsp;&nbsp; || ['keep_monster_active', 'monster_battle_monster', 'festival_battle_monster'].indexOf(Page.temp.page) &lt; 0){<br />
//&nbsp;&nbsp;&nbsp;&nbsp; || (!&#36;('div[style*="dragon_title_owner"] img[linked][uid="'+uid+'"]').length<br />
//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;&amp; !&#36;('div[style*="nm_top"] img[linked][uid="'+uid+'"]').length<br />
//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;&amp; !&#36;('img[linked][size="square"][uid="'+uid+'"]').length<br />
//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;&amp; !&#36;('img[width="52"][height="52"][src*="/'+uid+'/"]').length)) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//log(LOG_WARN, 'Reloading page. Button = ' + btn.attr('name'));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//log(LOG_WARN, 'Reloading page. Page.temp.page = '+ Page.temp.page);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//log(LOG_WARN, 'Reloading page. Monster Owner UID is ' + &#36;('div[style*="dragon_title_owner"] img[linked]').attr('uid') + ' Expecting UID : ' + uid);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.check(this.runtime[mode],'','casuser','');<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Page.to(this.runtime.page, this.runtime.check, 30);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.set('runtime.check', null);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return QUEUE_CONTINUE; // Reload if we can't find the button or we're on the wrong page<br />
&nbsp;&nbsp;&nbsp;&nbsp;}</code></div></div>
I don't know what that is checking for, but I have a working tower I Gehenna now.]]></description>
			<content:encoded><![CDATA[Tower I monsters haven't been working for me lately. I Poked the code in a few places and I found that commenting out this check in monster_ca_worker made it work again:<br />
<br />
starting at line 2533<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&nbsp;&nbsp;&nbsp;&nbsp;if (!btn || !btn.length<br />
&nbsp;&nbsp;&nbsp;&nbsp; || ['keep_monster_active', 'monster_battle_monster', 'festival_battle_monster'].indexOf(Page.temp.page) &lt; 0){<br />
//&nbsp;&nbsp;&nbsp;&nbsp; || (!&#36;('div[style*="dragon_title_owner"] img[linked][uid="'+uid+'"]').length<br />
//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;&amp; !&#36;('div[style*="nm_top"] img[linked][uid="'+uid+'"]').length<br />
//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;&amp; !&#36;('img[linked][size="square"][uid="'+uid+'"]').length<br />
//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;&amp; !&#36;('img[width="52"][height="52"][src*="/'+uid+'/"]').length)) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//log(LOG_WARN, 'Reloading page. Button = ' + btn.attr('name'));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//log(LOG_WARN, 'Reloading page. Page.temp.page = '+ Page.temp.page);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//log(LOG_WARN, 'Reloading page. Monster Owner UID is ' + &#36;('div[style*="dragon_title_owner"] img[linked]').attr('uid') + ' Expecting UID : ' + uid);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.check(this.runtime[mode],'','casuser','');<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Page.to(this.runtime.page, this.runtime.check, 30);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.set('runtime.check', null);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return QUEUE_CONTINUE; // Reload if we can't find the button or we're on the wrong page<br />
&nbsp;&nbsp;&nbsp;&nbsp;}</code></div></div>
I don't know what that is checking for, but I have a working tower I Gehenna now.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[version 31.6.1197]]></title>
			<link>http://www.rycochet.com/forum/thread-212.html</link>
			<pubDate>Sun, 25 Mar 2012 02:29:55 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-212.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
This version gets stuck on guild battle!!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
This version gets stuck on guild battle!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[version 31.6.1197]]></title>
			<link>http://www.rycochet.com/forum/thread-211.html</link>
			<pubDate>Thu, 22 Mar 2012 22:44:52 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-211.html</guid>
			<description><![CDATA[this version does not battle guild and festival!!! hope it can be fixed??]]></description>
			<content:encoded><![CDATA[this version does not battle guild and festival!!! hope it can be fixed??]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[version 31.6.1194]]></title>
			<link>http://www.rycochet.com/forum/thread-210.html</link>
			<pubDate>Sun, 18 Mar 2012 03:38:10 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-210.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
This version is still not working for me the Guild and Festival doesnt start it self. Does anyone else got the same problem??]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
This version is still not working for me the Guild and Festival doesnt start it self. Does anyone else got the same problem??]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GameGolem 31.6.1190]]></title>
			<link>http://www.rycochet.com/forum/thread-209.html</link>
			<pubDate>Fri, 16 Mar 2012 09:03:02 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-209.html</guid>
			<description><![CDATA[Is anyone else having problems with the Battle Worker not functioning?  Is there a mechanism to force the Battle Work to execute?  Thanks.]]></description>
			<content:encoded><![CDATA[Is anyone else having problems with the Battle Worker not functioning?  Is there a mechanism to force the Battle Work to execute?  Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[version 31.6.1190]]></title>
			<link>http://www.rycochet.com/forum/thread-208.html</link>
			<pubDate>Wed, 14 Mar 2012 22:20:19 -0600</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-208.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
Questing is stuck at the new land of fire. Blessing is also stuck.<br />
hope they will be fixed soon.<br />
<br />
p.s Guild battle still not working.]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Questing is stuck at the new land of fire. Blessing is also stuck.<br />
hope they will be fixed soon.<br />
<br />
p.s Guild battle still not working.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[version 31.6.1181]]></title>
			<link>http://www.rycochet.com/forum/thread-207.html</link>
			<pubDate>Sat, 10 Mar 2012 02:06:52 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-207.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
the new update is stuck and loping on the festival.<br />
I hope i will be fixed soon!! <br />
<br />
thanks!!<br />
<br />
p.s it idles on the Atlantis 2 page, can that be fixed too.!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
the new update is stuck and loping on the festival.<br />
I hope i will be fixed soon!! <br />
<br />
thanks!!<br />
<br />
p.s it idles on the Atlantis 2 page, can that be fixed too.!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Move to GitHub?]]></title>
			<link>http://www.rycochet.com/forum/thread-206.html</link>
			<pubDate>Wed, 29 Feb 2012 11:03:46 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-206.html</guid>
			<description><![CDATA[As all of my current coding work is on GitHub (GIT based naturally), I'm wondering how people would feel about moving over to it from the old Google Code (SVN based).<br />
<br />
Among other things it does make it easier for other people to supply fixes, and also makes it easier to manage in general.<br />
<br />
Doesn't mean I'd get any more time, just that when I do I can jump back in a bit easier ;-)]]></description>
			<content:encoded><![CDATA[As all of my current coding work is on GitHub (GIT based naturally), I'm wondering how people would feel about moving over to it from the old Google Code (SVN based).<br />
<br />
Among other things it does make it easier for other people to supply fixes, and also makes it easier to manage in general.<br />
<br />
Doesn't mean I'd get any more time, just that when I do I can jump back in a bit easier ;-)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hosting]]></title>
			<link>http://www.rycochet.com/forum/thread-205.html</link>
			<pubDate>Wed, 29 Feb 2012 10:57:44 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-205.html</guid>
			<description><![CDATA[I'm sure people have noticed the forums being down for several weeks recently, well unfortunately it looks like I may have to move the hosting.<br />
<br />
1and1 is definitely *not* a company I'd suggest anyone uses, in fact I'm stating quite clearly that people should *NOT* use them...<br />
<br />
When I do get a new domain sorted out I'll make the transition as transparent as possible, it might not happen for a couple of weeks however.<br />
<br />
I'm still not working on Golem (personal stuff is taking nearly all my time, and I'm also a member of a big Minecraft related project too), but I do hope to eventually get back into updating it :-)]]></description>
			<content:encoded><![CDATA[I'm sure people have noticed the forums being down for several weeks recently, well unfortunately it looks like I may have to move the hosting.<br />
<br />
1and1 is definitely *not* a company I'd suggest anyone uses, in fact I'm stating quite clearly that people should *NOT* use them...<br />
<br />
When I do get a new domain sorted out I'll make the transition as transparent as possible, it might not happen for a couple of weeks however.<br />
<br />
I'm still not working on Golem (personal stuff is taking nearly all my time, and I'm also a member of a big Minecraft related project too), but I do hope to eventually get back into updating it :-)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need to keep Clerics from healing in GB]]></title>
			<link>http://www.rycochet.com/forum/thread-204.html</link>
			<pubDate>Thu, 23 Feb 2012 09:00:46 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-204.html</guid>
			<description><![CDATA[In festival battles if clerics are under 200 they can't heal, but in a Guild Battle they need to be 0'd out.<br />
Can we get it so that the "Attack Cleric" option makes sure to 0 them out please?<br />
All they need is 1hp to be able to heal and it would be nice to really take them out before moving on.<br />
<br />
Also, don't think this desc is 100% correct...<br />
                id:'cleric',<br />
                label:'Attack Clerics First',<br />
                checkbox:true,<br />
                help:'This will attack any *active* clerics first, which might help prevent the enemy from healing up again...'<br />
<br />
I've attacked plenty of clerics that weren't active....or does that mean that it'll target ALL clerics 1st, but if there's an active it will attack those 1st and then move on to other non-actives?<br />
Think I asked this once before, but can't remember if I was told that I was right...i'm turning 41 in a month..i forget stuff. LOL <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Edit:<br />
BLEH<br />
Tried changing something and it was a fail....or more likely, i'm just a fail.<br />
Changed:<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;(!</span><span style="color: #0000BB">best&nbsp;</span><span style="color: #007700">||&nbsp;</span><span style="color: #0000BB">cleric</span><span style="color: #007700">))&nbsp;||&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&gt;=&nbsp;</span><span style="color: #0000BB">200&nbsp;</span><span style="color: #007700">||&nbsp;(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;&amp;&amp;&nbsp;((</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&lt;&nbsp;</span><span style="color: #0000BB">200&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;!(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;||&nbsp;</span><span style="color: #0000BB">test</span><span style="color: #007700">)))&nbsp;{&nbsp;<br /></span></code></div></div></div>
<br />
to <br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;(!</span><span style="color: #0000BB">best&nbsp;</span><span style="color: #007700">||&nbsp;</span><span style="color: #0000BB">cleric</span><span style="color: #007700">))&nbsp;||&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&gt;=&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">||&nbsp;(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;&amp;&amp;&nbsp;((</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&lt;&nbsp;</span><span style="color: #0000BB">200&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;!(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;||&nbsp;</span><span style="color: #0000BB">test</span><span style="color: #007700">)))&nbsp;{&nbsp;<br /></span></code></div></div></div>
<br />
figured MAYBE if it was saying "If the opponent is a Cleric and has at least 1 hp, then attack.<br />
Yeah...that didn't work.<br />
Closed Chrome, changed the code, restarted chrome, and it hit a cleric to 30hp and moved on.<br />
*sigh*<br />
So much for my skillz <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Edit 2:<br />
oooooook.....it figures...i wrote that my change didn't work, but then once i'm full on tokens, it immediately takes down 3 clerics that were under 200 hp....so, now i'm not sure if it's working or not...<br />
Even more important, does that change mean that it will now take down EVERY opponent to 0? That I don't want to do...just the clerics...I'll have to examine more fights...more than likely i'll say one thing and then it'll do something else like everything that ever seems to happen to me<br />
*mutter*]]></description>
			<content:encoded><![CDATA[In festival battles if clerics are under 200 they can't heal, but in a Guild Battle they need to be 0'd out.<br />
Can we get it so that the "Attack Cleric" option makes sure to 0 them out please?<br />
All they need is 1hp to be able to heal and it would be nice to really take them out before moving on.<br />
<br />
Also, don't think this desc is 100% correct...<br />
                id:'cleric',<br />
                label:'Attack Clerics First',<br />
                checkbox:true,<br />
                help:'This will attack any *active* clerics first, which might help prevent the enemy from healing up again...'<br />
<br />
I've attacked plenty of clerics that weren't active....or does that mean that it'll target ALL clerics 1st, but if there's an active it will attack those 1st and then move on to other non-actives?<br />
Think I asked this once before, but can't remember if I was told that I was right...i'm turning 41 in a month..i forget stuff. LOL <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Edit:<br />
BLEH<br />
Tried changing something and it was a fail....or more likely, i'm just a fail.<br />
Changed:<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;(!</span><span style="color: #0000BB">best&nbsp;</span><span style="color: #007700">||&nbsp;</span><span style="color: #0000BB">cleric</span><span style="color: #007700">))&nbsp;||&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&gt;=&nbsp;</span><span style="color: #0000BB">200&nbsp;</span><span style="color: #007700">||&nbsp;(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;&amp;&amp;&nbsp;((</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&lt;&nbsp;</span><span style="color: #0000BB">200&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;!(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;||&nbsp;</span><span style="color: #0000BB">test</span><span style="color: #007700">)))&nbsp;{&nbsp;<br /></span></code></div></div></div>
<br />
to <br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;(!</span><span style="color: #0000BB">best&nbsp;</span><span style="color: #007700">||&nbsp;</span><span style="color: #0000BB">cleric</span><span style="color: #007700">))&nbsp;||&nbsp;((</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&gt;=&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">||&nbsp;(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;&amp;&amp;&nbsp;((</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&lt;&nbsp;</span><span style="color: #0000BB">200&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;!(</span><span style="color: #0000BB">Guild</span><span style="color: #007700">.</span><span style="color: #0000BB">option</span><span style="color: #007700">.</span><span style="color: #0000BB">suppress&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">besttarget</span><span style="color: #007700">[</span><span style="color: #0000BB">6</span><span style="color: #007700">]))&nbsp;||&nbsp;</span><span style="color: #0000BB">test</span><span style="color: #007700">)))&nbsp;{&nbsp;<br /></span></code></div></div></div>
<br />
figured MAYBE if it was saying "If the opponent is a Cleric and has at least 1 hp, then attack.<br />
Yeah...that didn't work.<br />
Closed Chrome, changed the code, restarted chrome, and it hit a cleric to 30hp and moved on.<br />
*sigh*<br />
So much for my skillz <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Edit 2:<br />
oooooook.....it figures...i wrote that my change didn't work, but then once i'm full on tokens, it immediately takes down 3 clerics that were under 200 hp....so, now i'm not sure if it's working or not...<br />
Even more important, does that change mean that it will now take down EVERY opponent to 0? That I don't want to do...just the clerics...I'll have to examine more fights...more than likely i'll say one thing and then it'll do something else like everything that ever seems to happen to me<br />
*mutter*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chat room for Golem users?]]></title>
			<link>http://www.rycochet.com/forum/thread-203.html</link>
			<pubDate>Sun, 22 Jan 2012 15:18:51 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-203.html</guid>
			<description><![CDATA[Just a thought, but this script creates a link and opens a chat room<br />
<br />
<a href="http://userscripts.org/scripts/diff/119247/424259" target="_blank">http://userscripts.org/scripts/diff/119247/424259</a><br />
<span style="color: #FF0000;"><span style="font-weight: bold;">WARNING</span></span>, the script works for a PORN cam site called "Chaturbate" and lets you access Private, group, access denied and password protected rooms.<br />
<br />
Just a thought that it would be kewl to be able to access a chat room for us users and talk and stuff. Just a thought <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Just a thought, but this script creates a link and opens a chat room<br />
<br />
<a href="http://userscripts.org/scripts/diff/119247/424259" target="_blank">http://userscripts.org/scripts/diff/119247/424259</a><br />
<span style="color: #FF0000;"><span style="font-weight: bold;">WARNING</span></span>, the script works for a PORN cam site called "Chaturbate" and lets you access Private, group, access denied and password protected rooms.<br />
<br />
Just a thought that it would be kewl to be able to access a chat room for us users and talk and stuff. Just a thought <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looks like Web3 is crapped out for now *sigh*]]></title>
			<link>http://www.rycochet.com/forum/thread-183.html</link>
			<pubDate>Tue, 13 Dec 2011 22:43:45 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-183.html</guid>
			<description><![CDATA[<img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" />]]></description>
			<content:encoded><![CDATA[<img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><img class="postimage" src="images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[guild batle]]></title>
			<link>http://www.rycochet.com/forum/thread-182.html</link>
			<pubDate>Wed, 07 Dec 2011 18:06:20 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-182.html</guid>
			<description><![CDATA[My guild waiting time is bugged<br />
<img class="postimage" src="http://i44.tinypic.com/35d91me.jpg" border="0" alt="[Image: 35d91me.jpg]" /><br />
any solution/sugestion/update ?]]></description>
			<content:encoded><![CDATA[My guild waiting time is bugged<br />
<img class="postimage" src="http://i44.tinypic.com/35d91me.jpg" border="0" alt="[Image: 35d91me.jpg]" /><br />
any solution/sugestion/update ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quest for Cash Should use Strider]]></title>
			<link>http://www.rycochet.com/forum/thread-180.html</link>
			<pubDate>Thu, 01 Dec 2011 06:01:42 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-180.html</guid>
			<description><![CDATA[Maybe it's just me, but when running Quest for Cash, shouldn't Strider be the general that is considered "Best General"?<br />
At lvl 6 he gets an extra 5,500 gold.<br />
Obviously, if the Best Cash quest isn't 100% yet, the General for that should be used.<br />
Just something that I thought of <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Maybe it's just me, but when running Quest for Cash, shouldn't Strider be the general that is considered "Best General"?<br />
At lvl 6 he gets an extra 5,500 gold.<br />
Obviously, if the Best Cash quest isn't 100% yet, the General for that should be used.<br />
Just something that I thought of <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[So what happened? Did Golem get abandoned?]]></title>
			<link>http://www.rycochet.com/forum/thread-181.html</link>
			<pubDate>Tue, 29 Nov 2011 07:12:30 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-181.html</guid>
			<description><![CDATA[I'm not seeing any posting anywhere, and haven't noticed any updates in a dogs age.  Did we get left behind, or is there a new project I wasn't told about?<br />
<br />
I remember someone saying proper implementation was going to have to endure a new 'ground-up' build. Is it no longer Golem?]]></description>
			<content:encoded><![CDATA[I'm not seeing any posting anywhere, and haven't noticed any updates in a dogs age.  Did we get left behind, or is there a new project I wasn't told about?<br />
<br />
I remember someone saying proper implementation was going to have to endure a new 'ground-up' build. Is it no longer Golem?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Festival Duels? Yes? No?]]></title>
			<link>http://www.rycochet.com/forum/thread-179.html</link>
			<pubDate>Thu, 17 Nov 2011 22:44:49 -0700</pubDate>
			<guid isPermaLink="false">http://www.rycochet.com/forum/thread-179.html</guid>
			<description><![CDATA[There's plenty of stuff that needs fixing (more importantly the complete lock up of Golem in Guild battles when NG is empty or the battle is over)<br />
But would really like to finally see Festival in.<br />
Apparently there's been several resets of it and because of that there's been free SP's for people gaining ranks each time. Tho betting soon that will be fixed. But that's a lot of missed SP's. I didn't even know about it until today or I would have been doing the FD's myself *sigh*<img class="postimage" src="images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" />]]></description>
			<content:encoded><![CDATA[There's plenty of stuff that needs fixing (more importantly the complete lock up of Golem in Guild battles when NG is empty or the battle is over)<br />
But would really like to finally see Festival in.<br />
Apparently there's been several resets of it and because of that there's been free SP's for people gaining ranks each time. Tho betting soon that will be fixed. But that's a lot of missed SP's. I didn't even know about it until today or I would have been doing the FD's myself *sigh*<img class="postimage" src="images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" />]]></content:encoded>
		</item>
	</channel>
</rss>
